Monday, September 1, 2008

9/2 Discussion Questions

1. What redeeming factors, if any, do older media -- books, art, cave paintings, even old TV shows or movies -- have that new medias, catering to our "insatiable desire" for immediacy and hypermediacy, lack?

2. If media are striving to present us with immersive experiences that mimic realities we might not be able to otherwise obtain, what effects do these "simulated realities" have on our actual lives? Essentially: Why do we thirst for immediacy in our media, and what does this suspension of reality say about our own reality?

3. What's next? Is virtual reality with 100% immersion the last best phase of media? What does 100% immersion mean, and is it even achievable? If so, what purpose would we have for reality, and how would we know whether we are in reality or living a so-called computer program? Matrix references welcome.

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